About BattleCity.io
BattleCity.io | Introduction | MangoX
Welcome to BatlleCity.io, where the legends never die, is developed by MangoX Co.Ltd.
BattleCity.io creates World of Legends Games (WOL Games), including MU of Heroes, Legend of Tank, and more by blockchain technology constituting the World of Legends Universe (“WOL Universe”) for everyone can joy and contribute with BattleCity.io’s ecosystem, excited and be together with, as our vision:
[PLAY for JOY] - [EARN for FUN] – [OWN for REAL] = (“Play To Earn”)
BattleCity.io brings blockchain technology to:
(1) build a sustainable ecosystem (BattleCity.io’s ecosystem) to support game-builders (include game studios or individual game developers) transform their games into GameFi projects, and,
(2) provide an NFT Marketplace (BattleCity.io Marketplace) to support game-players to be able to play and earn via multiple WOL Games, participate and trade NFTs in player-owned economies via network governance and consensus.
Focusing on the new definition of “Play To Earn” PVP model where Players are able to enjoy collecting and be rewarded: the platforms of the in-game token – KEN (Key Earning Network) and the governance token of BattleCity.io’s ecosystem – WOL (World of Legends) are developed and shall be detailed in "TOKENOMIC".
Read more in the Whitepaper: https://whitepaper.battlecity.io/tokenomic
Moreover, all WOL NFT Assets and WOL Universe genetic data in Metaverse of BattleCity.io, which shall be easily accessed by 3rd parties, and transacted on the marketplace and/or DEX, allowing community developers to build their own world and experiences in the WOL Universe and BattleCity.io’s ecosystem in short-term.
In short, here are the following highlights of WOL Games listed on Metaverse of BattleCity.io for everyone’s reference:
  • Play To Earn.
  • Player vs Player.
  • Team vs Team.
  • The winner takes it all.
  • WOL NFT on demand.
  • Profit-sharing for WOL Holders keeping at least 500.000 WOL Tokens for at least 45 (forty-five) consecutive days. (WOL HOLD policy).
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